Drafting and Deck Building in Tower Rush

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Deny them synergy. Always take the versatile, cheap cycle cards.

While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.


This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.


Prioritizing Your Choices


The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).


Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"


  • Deny them synergy.
  • Always take the versatile, cheap cycle cards.
  • Ruin their cycle.

Sabotaging the Opponent


Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.


If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.


The PickThe KeepThe Gift
Hog Rider vs. Barbarian HutIt is a reliable, cheap win conditionGive the Hut
The Log vs. If you have any thoughts pertaining to the place and how to use tower rush, you can speak to us at the webpage. Skeleton ArmyTake The LogGive the Skeleton Army

Embracing the Chaos


Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.


Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.

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