How an employee rewards app can gamify your workplace

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You may have heard the expression "play harder, work harder," but is this really what gamification is about? Although games serve as a source of inspiration for gamification in the workplace, their primary objective is to engage and motivate workers in non-gaming activities. Al

If your teams knew that completing a mandatory course on workplace safety would earn them points and rewards, wouldn't they be more willing to do so? Or, wouldn't it make an employee happy to learn that they scored well on a cybersecurity test compared to the rest of the company?

What exactly is gamification?

Utilizing game strategies in a non-game setting is referred to as gamification in the workplace. To encourage employees to participate in a healthy "race," businesses organize internal competitions that include scores, levels, and prizes. A recent survey on gamification found that 20% of people who received non-gamified training felt bored and unproductive, while 80% of people who received gamified training felt motivated.

Employee rewards app that can gamify the workplace –

  • The idea of an employee rewards appgamifyingthe workplace is not exactly reward-based. SAP developed an app where sales reps participated in role-playing activities and earned badges based on their progress, while Google used a series of riddles to attract curious and skilled job candidates in the past.
  • The following are some examples:
  • Employees will be awarded the company-branded swag of their choice if they achieve the highest score on a company-wide assessment regarding workplace safety. By doing things like this, the company wants to get employees to pay more attention and try to get as many correct answers as they can, rather than just finishing the test quickly so they can move on.
  • Employees who complete a course will receive a certificate from the company's library of online courses on a variety of subjects. Along these lines, the organization rouses representatives who choose to develop their range of abilities.
  • The company developed fun characters, quizzes, and a scoring system for its online mini-courses instead of giving employees training through manuals or presentations. The company wants to increase employee participation and engagement by adding interactive elements so that learning sticks.

The Bottom Line -

Gamification can also be used by businesses to entice potential employees and reward loyal customers. Let's look at a few real-world businesses that have used gamification at work for a variety of purposes.

 

 

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